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Gamer's Health

 

-Written by Youshoujidai

Here is a list of moves that the enemy can execute that will give you the oppurtunity to get backstabs on them. Try to coax them to use one of these if you're in a 1v1. Difficulty rating 1-10 on the left, 10 being the hardest.

Swordman:

3 Fall with Damage
5 Two Swing Combo
6 Powerup Combo*
6 Sword Throwing
7 Jump+Swing**
8 Three Swing Combo***

* Be careful. Don't run up before their third swing, it almost goes 360 degrees.
**Only if you're good, or they're doing it to a golem.
*** This is tricky. When they finish the third swing, their sword will be to the left for a good 2 seconds. During this time, you cannot backstab them. About 1/2 second before they can move, their sword swings back to the right and they moves slightly forward. It's when they move forward that you need to get right up next to them and do it. If you do it right after they finish the third swing, you'll miss and get pwned.

Archer:

1 Spinning Kick Maneuver
3 Fall with Damage
4 Powerup Combo
6 Two Swing Combo
7 Regular Attack (Bow)

Mage:

1 Projection (Ice Spike)
3 Fall with Damage
5 Two Swing Combo
6 Bomb Throwing
6 Missile Launching
9 Whirlwind Barrier*

* This move depends on when you enter the whirlwind and if you get pushed out just before it ends. If you get the timing right on your charge, you can do it.

Ninja:

1 Four Swing Combo*
1 Special Move**
3 Fall with Damage
4 Crouch + Throw Shuriken*^
4 Powerup Maneuver
5 Combo 2 With Right Click Combo Finisher**^
5 Throwing Shuriken*^^

* Wait for them to land from the backflip.
** There is a huge delay after jumping up and disappearing.
*^ Especially on golem games, wait for them to flip back and grab them.
**^ Using fire-based dagger maneuvers.
*^^ If you're behind them, they can't notice you.

Blacksmith:

3 Fall with Damage
4 Two Swing Combo
6 Axe Throwing*
7 Jump + Smash**
7 Jab Maneuver***
8 Spinning Maneuver**^

* If you're behind them.
** Kind of short delay - intermediates can do this with no lag.
*** When they spin their hammer and thrust forward - pretty moderate delay - intermediate grab.
**^ Be careful with this one. If you're behind them, backstab their back-right side, if you're doing a frontgrab, frontstab their front left side. Directly in front or in back will result in a miss.

Any maneuver not mentioned is rated a 10 unless I forgot a higher delay skill. Generally I didn't list one swing combos, if I forgot something with a higher delay, please tell me so, but otherwise one swing combos are rated a 10 in difficulty by me.

For comments or questions regarding this guide, visit this thread.


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